Paladin – General Information from Class Discord

HEALING/SPELL POWER COEFFICIENTS IN PATCH 1.12.1

10% Seal of Righteousness with 1 handed weapon
12.5% Seal of Righteousness with 2 handed weapon
50% Judgement of Righteousness
20% Seal of Command
29% Seal of Command (only with +holy damage bonuses)
43% Judgement of Command
33% Consecration
43% Holy Shock
43% Hammer of Wrath
43% Exorcism
19% Holy Wrath
00% Blessing of Sanctuary
20% Holy Shield
00% Retribution Aura ;;
71% Holy Light
43% Flash of Light

SEAL OF COMMAND AND YOU

The one thing you absolutely should take note of is the fact that Seal of Command is not a normalized attack as is the case with all instant yellow attacks performed by Warriors. Whereas their attacks were normalized to be based around a swing speed of 3.3 (ie: Mortal Strike, Bloodthirst etc), SoC is merely normalized around its statistical ability to proc 7 times per minute based on your weapon’s swing speed.

This means that the slower the weapon the better – with an ideal swing speed at 3.8 – and for any 2handed weapon 3.4 or faster, you should use Seal of the Crusader instead.

In addition, Seal of Command itself will always do 70% weapon damage no matter what rank you cast – it is only the Judgement that is increased as you use higher ranks of the spell – there really isn’t any point in using rank 5 unless you have Intellect or Spell Damage on your gear.

The only reason why you would want to judge SoC every 8 seconds would be to gain an extra chance to proc the Vengeance talent which increases your melee and holy damage by 15% for 8 seconds provided that you have 5/5 points in the talent.

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[ 7 / (60 / 3.2) ] = 37.3% proc chance
[ 7 / (60 / 3.3) ] = 38.5% proc chance
[ 7 / (60 / 3.4) ] = 39.6% proc chance
[ 7 / (60 / 3.5) ] = 40.8% proc chance
[ 7 / (60 / 3.6) ] = 41.9% proc chance
[ 7 / (60 / 3.7) ] = 43.1% proc chance
[ 7 / (60 / 3.8) ] = 44.3% proc chance
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Damage Compendium 2h + 1h: http://leftoversraiding.org/index.php/topic/2297/1/2h-and-1h-damage-compendium-%28soc-and-sor%29.html

ROTATION

-SoC rotation: Judge SotC> R1 SoC (up at all times)> Max rank conse if vengence is up, if it is not then R1 (Supreme Power flask should be used with this rotation and only if you have a good 3.5 speed or slower weapon)

ADDONS

The following addons below are a good selection of addons that I personally use and which you may also find useful in your Paladin playstyle and overall gameplay:

Attack Bar Timer
Big Wigs
Caster Stats
coolDown
CoolDownCount
CT_Mod
Decursive
EzDismount
Improved Error Frame
Informant
ItemRack
KLHThreatMeter
MobHealth3
PallyPower
ProcWatcher
ReckCounter
SpellAlert
SuperMacro
Sw_Stats
X-Perl

HAVE FUN

Remember to play the game for your enjoyment, not for others – if you enjoy healing, great go nuts – but don’t let others dictate to you how to play a video game that came out nearly a decade ago.

Have fun, tinker around with your gear, talents and playstyle – find what works best for you!
http://imageshack.com/a/img834/4058/x9sb.jpg

WEAPON ENCHANTS

While there are many different ways of playing your Ret Paladin, there is only one enchantment that stands above all others currently on Nost:

Enchant Weapon – Lifestealing
Permanently enchant a weapon to occasionally steal some of the health of the foe and give it to the wielder.

Why is Lifestealing so good for us? Cause it has a 50-60% proc rate and also scales with spell dmg and debuffs on the target so it’s uber good for us here on Nostalrius 🙂

I DO NOT RECOMMEND CRUSADER ENCHANT FOR RETRIBUTION AS ITS PROC RATE IS MUCH LESS FOR US COMPARED TO ROGUES AND WARRIORS

BIS RET PRE-RAID

Helm: Crown of Tyranny | Helm of the Executioner | Lionheart Helm
Neck: Imperial Jewel | Mark of Fordring | Amulet of the Darkmoon
Shoulder: Bile-Etched Spaulders | Truestrike Shoulders | Abyssal Plate Epaulets
Back: Shroud of Domination | Cape of the Black Baron | Windshear Cape
Chest: Energized Chestplate | Ogre Forged Hauberk | Cadaverous Armor
Wrist: Battleborn Armbraces | Gordok Bracers of Power | Abyssal Plate Vambraces
Relic: Libram of Fervor | Libram of Hope (not in-game yet)
Hands: Death Grips | Gloves of the Dawn | Reiver Claws
Belt: Warpwood Binding | Elemental Plate Girdle | Handcrafted Mastersmith Girdle
Legs: Leggings of Destruction | Eldritch Reinforced Legplates | Abyssal Plate Legplates
Boots: Master Cannoneer Boots | Grimy Metal Boots | Ribsteel Footguards
Finger: Tarnished Elven Ring | Band of the Ogre King | Painweaver Band
Finger: Don Julio’s Band
Trinket: Hand of Justice
Trinket: Blackhand’s Breadth
Weapon: Blackhand Doomsaw | Arcanite Reaper | The Unstoppable Force

BIS RET FOREVER

Helm: Lionheart Helm | Avenger’s Crown
Neck: Barbed Choker | Stormrage’s Talisman of Seething
Shoulder: Avenger’s Pauldrons | Spaulders of the Grand Crusader
Back: Cloak of Concentrated Hatred | Cloak of the Scourge | Shroud of Dominion
Chest: Avenger’s Breastplate | Ghoul Skin Tunic | Plated Abomination Ribcage
Wrist: Wristguards of Vengeance
Relic: Libram of Fervor | Libram of Hope
Hands: Flameguard Gauntlets | Gauntlets of the Righteous Champion | Gauntlets of Annihilation
Belt: Belt of the Grand Crusader | Onslaught Girdle | Girdle of the Mentor
Legs: Avenger’s Legguards | Leggings of the Grand Crusader | Legplates of Carnage
Boots: Chromatic Boots | Avenger’s Greaves
Finger: Ring of the Qiraji Fury | Master Dragonslayer’s Ring
Finger: Band of Unnatural Forces
Trinket: Drake Fang Talisman | Kiss of the Spider
Trinket: Slayer’s Crest
Weapon: The Eye of Nerub | Corrupted Ashbringer | Might of Menethil

JUDGEMENT OF THE CRUSADER STACKING

Since I was able to prove that multiple ranks of the same Judgement are in fact blizzlike in Vanilla and not bug abuse, we are permitted to put up all 6 ranks of Judgement of the Crusader for a grand total of +631 holy damage (provided that the Rets have PvP gloves which add +20 to JotC).

JotC R1 +46 Holy Damage
JotC R2 +57 Holy Damage
JotC R3 +80 Holy Damage
JotC R4 +115 Holy Damage
JotC R5 +149 Holy Damage
JotC R6 +184 Holy Damage

If your guild allows multiple Ret Paladins, then I highly suggest that you stack JotC debuffs and use SoC for max +Holy Dmg to the target. In addition to this, I would recommend that you also recruit Discipline Priests who want to spam Holy Fire and Smite to melt some serious unmitigated and unresistable holy face – and don’t forget, the Rets bring Sanctity Aura which add another +10% holy dmg to the Disc Priests’ damage as well.

SEAL TWISTING 101

You swap seals when your swing animation, of any sorts, happens. Even if it isn’t a seal of command proc you can swap seals and still have SoJ proc off your white attack with this method. Seal of Command MUST be your starting seal, from there you can swap seals to any of the other seals that are procs. However, the only ones that would serve a high benefit is Seal of Justice, and for those lucky souls, Seal of Blood.

Seal of Command has a 1 sec internal cool down, also the reason it wont proc off of windfury or reckoning twice. These mechanics where put in place because before you could swing with a white attack and then your seal of command could be out of range, so they put them closer together, and this was their method.

Exploiting or creative use of mechanics? No one knows except Blizzard, but this is a make-shift substitute for a spell interrupt that is long over due.

TL;DR:

1. put on seal of command

2. right as your swing animation happens (normal, socomm proc, or crit) swap seals to SoJ or SoB

3. Profit
http://web.archive.org/web/20080706232318/http://www.retpaladin.com/warcraft/2008/05/how-to-seal-twist/
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What exactly is seal twisting?
It’s using 2 seals at one time per swing.

What combination of seals can you use per seal twist?
Anything that has seal of command with it (works effectively with seal of justice and seal of blood specifically).
Note: It’s not a 100% proc rate, it’s only when seal of command procs.

How do you do it?

First you need to get a swing timer mod, I personally suggest Quartz ( but any mod with one will work)

Second.. You must have seal of command up before you attempt to do this.

Third.. Right before you swing ( about .1 seconds before you swing) you activate another seal such as blood or justice and you will get an extra seal proc if your seal of command procs

Basically it’l go like this Seal of command -> Right before swing cast Seal of (whatever) – > seal of command procs + an extra seal procs.

You must have command up in order to do this, you cannot twist from seal of justice to seal of command or seal of blood to command.. it has to be command to blood or command to justice.

The thing with this is, it uses alot of mana but it’s definantly worth if your horde and you get it to proc.

Why? You will get 2 blood procs and one command proc.. You get 1 seal of blood proc from your white swing and since your command proc counts as melee, you will also get another blood proc. So basically White swing + seal of command + seal of blood + seal of blood = pwnage (in one swing).

http://www.ownedcore.com/forums/world-of-warcraft/world-of-warcraft-guides/153093-how-paladin-seal-twist.html